Tag Archives: design
The purpose of good design
“What is the purpose of good design if there is no one who can use it? Like the mythical tree that falls in a forest if no one heard it crash, is a product’s design any good if it remains … Continue reading
Introducing experimental design concept to the masses
Interaction designers prefer to use design patterns in their works. Design philosophy like UCD demands it. Design components that are ‘promoted’ to the pattern status have the advantage of being intuitive to users. It’s not something they have never seen … Continue reading
Iterative improvement in interface design
Push something out early. Let it runs for a week (or two). Analyze users reaction using a combination of internal and analytic data. Focus on a metric you are trying to improve (sign up conversion, user activity, time on site … Continue reading
The case of left to right
I wanted to write this post for a while to share some of my thoughts in regards to Plurk‘s unconventional timeline design decision that flows from left to right (LTR), as opposed to the more intuitive and commonly accepted practice … Continue reading