5.18.2008

the purpose of good design

“What is the purpose of good design if there is no one who can use it? Like the mythical tree that falls in a forest if no one heard it crash, is a product’s design any good if it remains on a museum’s pedestal? […]

When a product is lauded by the industry and the critics as an example of good design but struggles to reach the hands of the people it is meant for, is that an example of art or sculpture, a creative expression of the artist’s personal vision manifested tangibly rather than any validation of what is good in design? […]

What is the purpose of a design award for a product that failed to meet its own creative brief?” ~Niti Bhan [via putting people first]

When it comes to user interface design, what pleases the designerati may not always coincide with the needs of end users. Both are not mutually exclusive, of course. But we as designers have a subconscious tendency to choose one over the other. It’s easy to say ‘design for the users’ and argue it with [insert your favourite design philosophy]. At the end of the day, what really matters to me personally, is to not assume too much of what I know about my users.

Let the data helps you. Don’t skim on contextual studies, ethnography, qualitative insights or simple things like personas creation and structured analysis. Interaction or interface design is not about guesstimating or well blended gradient.

5.12.2008

user experience on web

from my experience, the single most important variable in web user experience has little to do with the user interface itself, and it’s probably the one thing interaction/interface designers have little control over - it’s the speed.

The web is a hostile development environment. The speed bottleneck of many web applications is either that the server(s) could not handle the load or the limitation of users internet bandwidth. If your web site or application is not responsive to user interactions, has slow loading time or graphic elements load like a teleprompter, then I afraid all the efforts that go into paper prototyping, personas creation, AB testing and other HCI methods will go down the drain as well.

Most of the time, even a slight speed bump may result in major experience improvement. And there are several ways to provide ‘fake’ speed improvement: by constantly updating your users about the state of their interaction. Notify them whenever something has been accomplished, something is about to happen or something is wrong. Communication is the best way to interact, in marriage or designing UI :P.

So remember, work along side your developers to make sure your apps are cheetah-certified.

5.11.2008

la la la la la

dancing on the street

I caught a group of teenagers dancing on the street yesterday. This is one of my favorite street shot so far.

5.4.2008

Happy Mommy’s day

mommy's day

4.29.2008

recap for April and I promise to have more text, less photos come May. Promise!

uh huhkidsdundas squareit's nice to see this sort of gesture because it speaks a lot about the cityEverybody wants kung-fu fightingI am a good dog and I have good posturegraffitibecause the world needs more masked superheroesah hajust stretching, don't mind mecouplesthinking...girl of the weekpopboredyou just watch me flytwo girlsyep, that's mini alvinit's easythe most peaceful maskgoing round and round till i catch youshe's coolminiatureteddy's roomshopdundas streetnight crossingi like his jacketmuahLies I've told my 3 year old recentlygreen tea shortcakelike mother like daughterhoodie kiddosay cheese to this stranger who is taking your group shot without your permissionsistersbig big girl in a big big worldI fell in love with the world through the eyes of this girlcoupletoo much noiseboy and workerearly morning

4.26.2008

Everybody wants kung-fu fighting

Everybody wants kung-fu fighting

and people ask me why I like street photography… :D

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